Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

14 August 2012

Superbrothers: Sword & Sworcery EP


Gaming Genres: Action-Adventure, Action, Puzzle
Story Genres: Adventure, Fantasy
Graphical Styles: 2D, Cartoon, Pixel Art
Platforms: Windows, Mac OS X, Linux, iOS
Pricing Model: Pay $
Developer(s): Capybara Games
Publisher(s): Capybara Games
Initial Release Date: March 24, 2011
Website(s): Homepage, Facebook, Steam, App Store, Soundtrack, Wikipedia
Description:
Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Opinion:
A very beautifully but very boring game. I simply could not finish it. The puzzles are very easy, and the battle sequences are not much better.

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Indieness: Indie
Play?:

11 August 2012

Rose & Time


Gaming Genres: Puzzle, Platformer
Story Genres: Fantasy
Graphical Styles: 3D, Hand-Drawn, Cartoon
Platforms: Windows, Mac OS X
Pricing Model: Pay $
Developer(s): Sophie Houlden
Publisher(s): Sophie Houlden, Indie Buskers
Initial Release Date: April 16, 2012
Website(s): Homepage, Google+ (dev.), Twitter (dev.)
Description:
A time-travel stealth game where you are avoiding copies of yourself from the past/future.

Opinion:
One of the Indie Busker games and my favourite thus far. The general concept is that you have multiple crystals to capture, one after the other, on each level. With every life you must touch one, but not be seen by any of your past selves. So you must time everything perfectly and accommodate the movement of past and future you's. While this makes for some interesting puzzles, my favourite features of the game are its style and story.

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Indieness: Quintessentially Indie
Play?: Should Play

02 August 2012

Officer Alfred


Gaming Genres: Puzzle, Platformer
Story Genres: Science Fiction
Graphical Styles: 2D,  Cartoon, Low Resolution, Minimalist
Platforms: Windows, Browser (early version)
Pricing Model: Free
Developer(s): Arvi Teikari
Publisher(s): Arvi Teikari
Initial Release Date: May 2, 2011
Website(s): Games Page, Official Forum Thread, Ludum Dare
Description:
Three officers meet each other while running from the aftermath of the unknown disaster... They are unable to contact the other workers of the facility, but it's clear that most of them are already gone. They set on to find safety, but in these circumstances even describing what counts as 'safety' can be difficult.

Officer Alfred tells the story of an office worker, whose working pace experiences a catastrophic and mysterious disaster. This last version was made for the IGF 2011l And is a remake of a Ludum Dare #20 game form Spring 1011. It features a pretty interesting gimmick related to freezing time. In a way it could be said to be a 'sequel' to Timerocketxby, a game made by the same developer 3-4 years earlier.

Opinion:
A great, hugely challenging, time freezing puzzle game. IT is almost ridiculous how mind bending some of these puzzles are; Even without going after the optional briefcases you will likely find this a a challenge all the way through.

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Related Media (+):
Hints/Tips/Walkthrough (+):
Indieness: Quintessentially Indie
Play?: Should Play