Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

19 August 2012

Blueberry Garden


Gaming Genres: Platformer, Exploration, Action-Adventure
Story Genres: Fantasy
Graphical Styles: 2D, Hand-Drawn, Cartoon, Realism, Pixel Art
Platforms: Windows
Pricing Model: Pay $
Developer(s): Erik Svedäng
Publisher(s): Erik Svedäng
Initial Release Date: June 10, 2009
Website(s): Homepage, Steam, Unofficial Facebook, Twitter (dev.), Wikipedia
Description:
Blueberry Garden is a short experimental game about curiosity and exploration. You take on the role of a creature investigating a mysterious world to find out what is going on there. It’s probably not very much like anything you've played before but I hope you will find it enjoyable!

Opinion:
A interesting concept that is not really explained. You pretty much just jump into a world and learn both by failure and chance. It is an interesting experience, but in my case was not particularly enjoyable.

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Indieness: Quintessentially Indie
Play?:

14 August 2012

Superbrothers: Sword & Sworcery EP


Gaming Genres: Action-Adventure, Action, Puzzle
Story Genres: Adventure, Fantasy
Graphical Styles: 2D, Cartoon, Pixel Art
Platforms: Windows, Mac OS X, Linux, iOS
Pricing Model: Pay $
Developer(s): Capybara Games
Publisher(s): Capybara Games
Initial Release Date: March 24, 2011
Website(s): Homepage, Facebook, Steam, App Store, Soundtrack, Wikipedia
Description:
Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Opinion:
A very beautifully but very boring game. I simply could not finish it. The puzzles are very easy, and the battle sequences are not much better.

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Indieness: Indie
Play?:

02 August 2012

Officer Alfred


Gaming Genres: Puzzle, Platformer
Story Genres: Science Fiction
Graphical Styles: 2D,  Cartoon, Low Resolution, Minimalist
Platforms: Windows, Browser (early version)
Pricing Model: Free
Developer(s): Arvi Teikari
Publisher(s): Arvi Teikari
Initial Release Date: May 2, 2011
Website(s): Games Page, Official Forum Thread, Ludum Dare
Description:
Three officers meet each other while running from the aftermath of the unknown disaster... They are unable to contact the other workers of the facility, but it's clear that most of them are already gone. They set on to find safety, but in these circumstances even describing what counts as 'safety' can be difficult.

Officer Alfred tells the story of an office worker, whose working pace experiences a catastrophic and mysterious disaster. This last version was made for the IGF 2011l And is a remake of a Ludum Dare #20 game form Spring 1011. It features a pretty interesting gimmick related to freezing time. In a way it could be said to be a 'sequel' to Timerocketxby, a game made by the same developer 3-4 years earlier.

Opinion:
A great, hugely challenging, time freezing puzzle game. IT is almost ridiculous how mind bending some of these puzzles are; Even without going after the optional briefcases you will likely find this a a challenge all the way through.

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Indieness: Quintessentially Indie
Play?: Should Play