Story Genres: Fantasy
Graphical Styles: 3D, Hand-Drawn, Cartoon
Platforms: Windows, Mac OS X
Pricing Model: Pay $
Developer(s): Sophie Houlden
Publisher(s): Sophie Houlden, Indie Buskers
Initial Release Date: April 16, 2012
Website(s): Homepage, Google+ (dev.), Twitter (dev.)
Description:
A time-travel stealth game where you are avoiding copies of yourself from the past/future.
Opinion:
One of the Indie Busker games and my favourite thus far. The general concept is that you have multiple crystals to capture, one after the other, on each level. With every life you must touch one, but not be seen by any of your past selves. So you must time everything perfectly and accommodate the movement of past and future you's. While this makes for some interesting puzzles, my favourite features of the game are its style and story.
Images (+):
Indieness: Quintessentially Indie
Play?: Should Play
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