01 December 2011

Portal: Prelude

Gaming Genres: Platformer, Puzzle, Physics
Story Genres: Comedic, Science Fiction
Graphical Styles: 3D, Realism, High Resolution
Series/World: Portal, Half Life
Platforms: Windows, Mac OS X
Pricing Model: Free
Developer(s): Portal: Prelude Team
Publisher(s): Portal: Prelude Team
Initial Release Date: October 8, 2008
Website(s): Homepage, ModDB Entry
Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...

Portal: Prelude looks a lot like Portal, it even acts a lot like Portal, but it is not Portal. The puzzles, more then anything, are a grind; They don't have that eureka moment, it is simply keep trying that jump over and over again until it is roboticly perfect so you can make it onto that platform that so far has been one milli-meter out of reach, or nip into this room over and over again slowly taking out turrets. I would of just blamed myself for not seeing the beautiful solution if it only happened a few times, but every puzzle in the entire game is like this. The game is still enjoyable, it does enough things similarly to Portal to be good. But the puzzles that really made Portal great are completely missing.

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Related Media (+):
Hints/Tips/Walkthrough (+):
Indieness: Indie
Play/Watch?: Should Play

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