Showing posts with label oct. Show all posts
Showing posts with label oct. Show all posts

02 August 2012

Bell's Heart: The Trader of Stories


Gaming Genres: Graphical Adventure
Story Genres: Fantasy
Graphical Styles: 2D, Hand-Drawn, Cartoon
Series/World: The Big Old Tree that Dreams
Platforms: Browser (Flash)
Pricing Model: Free
Developer(s): Rudowscy
Publisher(s): Pastel Games
Initial Release Date: October 3, 2010
Website(s): Homepage (dev.), Development Blog, Publisher's Page (play)
Description:
The Big Old Tree that Dreams is the name of the fictional world, created in 2005, that Bell's Heart is set in. In 2010, Rudowski and Pastel Games and to create an adventure game based on the world of the Big Old Tree that Dreams.

Opinion:
The first game in Rudowscy's The Big Old Tree that Dreams series/world; Bell's Heart is a graphical adventure game, made in Flash, and set in his fantasy punk world. Bell's Heart was co-created/published by Pastel Games and released in 2010, and currently is available to play on many Flash portals. It is a moderately short, story heavy, game with a few unique elements and a lot of style, with a unique, almost sandbox, openness. Bell's Heart was given a sequel in 2012, A Grain of Truth, and has a additional upcoming entry made in the WinterMute Engine entitled The Trader of Stories, which has been in development since 2009, but continues to be far from finished, although a playable demo is available.

The world of The Big Old Tree that Dreams was first dreamt up by Marek Rudowski in 2005, but it took him five more years to produce this first finished project. The Big Old Tree that Dreams is a world in which the continent of ForestBed resides. ForestBed is a continent with a gigantic oak in the middle of it called The Great Oak; whose roots span from sea to sea, whose branches surpass the clouds, and whose giant trunk is big enough to to seen from the far corners of this magical land. The Great Oak is, understandably, prominent in this lands myths, legends, acting as a sort of god figure, and even features prominently in every day life. This world is filled with fantastic lands and creatures, including Sauropoda-like Cloud Eaters; The City of Bark, surrounding The Great Oak; And Husks, large and ever growing lizards-like creatures with shells that many people use as beasts of burden.

“ When the last Breath goes, in the silence we will hear the great bells sound. When the first light comes we will become one. ”

Bell's Heart takes place entirely in a small village close to The Mountains of the Ice Butterflies. This village has a history of being in contact with these fairly like creatures. You play Myosotis, a Trader of Stories who is looking for the story of her own mysterious past. She was on her way to the Cradle, the highest peak all of ForestBed and part of the Ice Butterfly mountain range, when her wagon breaks down in front of this village. To pay her way in this village, and get her wagon repaired, Myosotis is charged with discovering the story of one of the village's past citizens, Derrida, who mysteriously died a generation ago.

The game is fairly short, and made up mostly of plot, dialogue, and cutscenes; It is laid out in a rather open world, sandbox, fashion, with shops and currency. The puzzles are all inventory based, but all dialogue is required to progress the story and finish the game, as well as visiting certain locations, not that most of these are not required simply to acquire and use the inventory items in the first place. As you play the game, and uncover the story of Derrida, your Book of Stories fills up with the details you have found thus far, as well as an accompanying illustration, which fills out alongside this text.

The presentation, both audio and video, is fantastic, if obviously less polished than its sequel. It is very obviously hand drawn, but also just as obviously well drawn and detailed; Every single scene is a pleasure to behold, and the visuals are, in my opinion, one of the better done elements. The interface is rather normal, with a inventory bar on the bottom. And while the music is limited to only one or two tracks they are very nice and well suited to the rest of the game.

Bell's Heart is a terrific little gem, and while it is missing some of the polish of its sequel it is, if anything, a more personal game with graphics every bit as beautiful. It is a short story based adventure, with (proportionally) loads of dialogue, cutscenes, and story. Additionally, the shop system and very open world lends it an almost sandbox feel. One of its most interesting features, is its Book of Stories, which chronicles your collection of the story of Derrida.

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Indieness: Indie
Play?: Should Play

05 July 2012

Castle Vox


Gaming Genres:  Turned-Based Strategy
Story Genres: War, Historical
Graphical Styles: 2D, Cartoon,  Low Resolution
Platforms: Windows, Mac OS X, Linux
Pricing Model: Pay $
Developer(s): Sillysoft
Publisher(s): Sillysoft
Initial Release Date: October 18, 2010
Website(s): Homepage
Description:
Castle Vox is a next generation computer strategy board game. Play on historical, geometric, geographic, and fantasy settings. New maps get added all the time, and can be one-click installed using the built-in Map Manager. No waiting while other players make their moves. Everyone plans their moves at the same time. When planning is finished, all battles are resolved simultaneously. Finish an epic game in half an hour. Collaborate with teammates to conquer your enemies. Jointly occupy continents to earn their bonuses. Secret team chat in multi-player modes. Single-player computer AIs will give your brain a good workout. Fast real-time multi-player games. Or play slower once-a-day turns games.

Opinion:
Castle Vox is Risk with more strategy and more realistic gameplay. You get two unit types, offensive and defensive; Castles, which allow you to produce units on their province; And simultaneous movement, which both speeds up gameplay and adds a whole new layer to the strategy (predicting where the enemy will be and where he will attack, while planing your next moves). With both coop and competitive multiplayer, good AI for every difficulty level, and many maps, there is a lot of content here.

It is a great simple strategy game. Anyone can pick it up and start playing, but it sure takes a long time to master.

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Indieness: Indie
Play?: Should Play

05 June 2012

Avencast


Gaming Genres: Action-Adventure, RPG
Story Genres: Fantasy, Adventure
Graphical Styles: 3D, Realism, High Resolution
Platforms: Windows
Pricing Model: Pay $
Developer(s): ClockStone Software
Publisher(s): Lighthouse Interactive
Initial Release Date: October 30, 2007
Website(s): Homepage, Wikipedia
Description:
Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day.

Key Features:
  • Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos.
  • 50+ different combat moves and magic spells from three categories in two magic skill trees.
  • More than 40 unique 3d models of monsters and characters.
  • A multitude of different enemies with a great variety of skills and strategies.
  • Equip your character with more than 120 unique items including magic weapons and armours.
  • Enchanting ambience in a detailed and charming 3d world - atmospheric moods through real-time soft shadows and impressively lit combat scenes through fascinating spell effects.
  • Intriguing storyline in 3 Chapters.
  • Multifaceted game, play through riddles and quests that demand brain and dexterity.
  • 360° free camera control.
Opinion:
The first offering by Clockstone, Avencast started as a hobby project of a small team with no game development specific experience. It turned into an action adventure RPG with elements from many sources. Some inspiration came from Diablo 2, but there is just as much puzzley adventure in it, as well as a beat'em up style spell casting system. Overall, it is very reminiscent of a older style, post Diablo 2, action RPG; But some of the gameplay definitely has a more modern indie feel to it.

In the game you play a mage with access to two types of magic, the close combat based blood magic and the ranged soul magic, and summons available to both. Which spells you choose to buy with your level up points is really the entire game strategy as the rest of the stats are quite minimalistic; Your character can use those same level up points to increase their mana, health, or the effectiveness of either soul or blood magic and the items include these same stats as well as potentially adding to your speed, mana regen, magic defence, and defence.

The meat of the game is the combat system, which like I said before uses a beat'em up style. You use a combination of directional keys and a left/right click. This allows you to launch any and all spells, and I believe it is a great system. It adds urgency and action to the gameplay that without it would almost feel turn-based.

The puzzles are also rather unique and improved from the the standard genre fare. There are brainteasers and puzzles that I found very enjoyable of every difficulty. And, while not exactly puzzles, a variety of traps and environmental dangers can be found in a late game stage that add to the diversity of gameplay.

All in all, it is a very good game. Nothing is really perfect in it, but also nothing is broken, and some of it is an improvement on the genre.

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Indieness: Indie
Play?: Should Play