Showing posts with label daniel remar. Show all posts
Showing posts with label daniel remar. Show all posts

02 March 2012

Man Enough


Gaming Genres: Arcade
Story Genres:
Graphical Styles: 2D, Pixel Art
Platforms: Windows
Pricing Model: Free
Developer(s): Daniel Remar, Erik Sjöstrand
Publisher(s): No More Sweden
Initial Release Date: July 12, 2010
Website(s): Games Page, Download
Description:
Created for no More Sweden 2010; In which is won numinous awards, including Best Game. Man Enough is about multitasking and has you play four simplistic games games at once, with the same controls. These games are: a Mario-esk platformer, a original arcade Donkey Kong-esk platformer, a visual novel, and a vertical space shooter. It is simply a game of trying to maximize your score.

Opinion:
Playing four simplistically horrible games at the same time does not make a single good experience. It's hectic, frustrating, and pretty much impossible to do better then mediocre at; But those can be positive features.

Images (+):
Indieness: Quintessentially Indie
Play?:

20 January 2012

Hyper Princess Pitch


Gaming Genres: Shooter
Story Genres: Action, Comedic, Fantasy
Graphical Styles: 2D, Cartoon, Pixel Art
Platforms: Windows
Pricing Model: Free
Developer(s): Daniel Remar
Publisher(s): Daniel Remar
Initial Release Date: December 1, 2011
Website(s): Homepage
Description:
The good Mecha Santa plans to spread happiness and cheer all over the world. Princess Pitch, previously just a sidekick in Garden Gnome Carnage, sets out to put an end to those silly plans.

Hyper Princess Pitch is a remake of DOS Operation: Carnage, keeping the fast-paced arcade action, short completion time, high replay value and cheesy characters. Whether you tire of games with moral choices, or you've ever wanted to be made of equal halves explosions and piledrivers, this is the game for you.

Opinion:
Hyper Princess Pitch is great for a good laugh and a little enjoyable action but it is no seminal title. Daniel Remar himself has made several better 2D shooters, but if you have an hour free and like comedic games then you could do a lot worse.

Images (+):
Related Media (+):
Indieness: Indie
Play?:

30 November 2011

Hero


Gaming Genres: Retro, Shooter
Story Genres: Science Fiction, Action
Graphical Styles: 2D, Pixel Art, Retro, Minimalist
Series/World: Hero
Platforms: Windows
Pricing Model: Free
Developer(s): Daniel Remar
Publisher(s): Daniel Remar
Initial Release Date: 2005
Website(s): Homepage
Description:
Hero was first released in 2005, and sees Flip Hero fight through six levels of the evil Cruiser Tetron's base, in order to put an end to his mechanical army and plans of world domination. The game has a classic clichéd story, doesn't come with a map, and has a simplistic design, like the games of old.

Hero is a very stylized game; it's best described as a combination of NES, Atari2600 and C64 games but in pure black and white. It strives to recreate the feeling you had when you first played Metroid - you get no map of the game worlds, so you may have to draw your own. Hero includes six levels, eight awkward MIDI songs sequenced in Jazz++, and some bonus features after you beat the game, including an extra difficult level. The game is rather short, but older people may find that it gives them that familiar retro feel. Version 3 increased the speed of the game and gave it a stable framerate, making it far less sluggish to play.

Opinion:
Compared to Hero Core it is very short and simplistic. The entire game is separated into a handful of levels, which are very separate with no stats transfer between them. Also there is only one upgrade and it does not even last past the end of the level or a single death. The entire game is also instant kill, but you get five tries in a row where everything is not reset upon death. Overall, it is enjoyable but nowhere near as amazing as its sequel Hero Core.

Images (+):
Hints/Tips/Walkthrough (+):
Indieness: Quintessentially Indie
Play?: