30 November 2011
Hero
Gaming Genres: Retro, Shooter
Story Genres: Science Fiction, Action
Graphical Styles: 2D, Pixel Art, Retro, Minimalist
Series/World: Hero
Platforms: Windows
Pricing Model: Free
Developer(s): Daniel Remar
Publisher(s): Daniel Remar
Initial Release Date: 2005
Website(s): Homepage
Description:
Hero was first released in 2005, and sees Flip Hero fight through six levels of the evil Cruiser Tetron's base, in order to put an end to his mechanical army and plans of world domination. The game has a classic clichéd story, doesn't come with a map, and has a simplistic design, like the games of old.
Hero is a very stylized game; it's best described as a combination of NES, Atari2600 and C64 games but in pure black and white. It strives to recreate the feeling you had when you first played Metroid - you get no map of the game worlds, so you may have to draw your own. Hero includes six levels, eight awkward MIDI songs sequenced in Jazz++, and some bonus features after you beat the game, including an extra difficult level. The game is rather short, but older people may find that it gives them that familiar retro feel. Version 3 increased the speed of the game and gave it a stable framerate, making it far less sluggish to play.
Opinion:
Compared to Hero Core it is very short and simplistic. The entire game is separated into a handful of levels, which are very separate with no stats transfer between them. Also there is only one upgrade and it does not even last past the end of the level or a single death. The entire game is also instant kill, but you get five tries in a row where everything is not reset upon death. Overall, it is enjoyable but nowhere near as amazing as its sequel Hero Core.
Images (+):
Hints/Tips/Walkthrough (+):
Indieness: Quintessentially Indie
Play?:
Categories:
2005,
2D,
action,
daniel remar,
free,
graphics-retro,
minimalist,
pixel art,
quintessentially indie,
retro,
science fiction,
shooter,
story-action,
windows
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