11 January 2012
Eufloria
Gaming Genres: RTS
Story Genres: War, Science Fiction
Graphical Styles: 2D, Cartoon, Minimalist
Platforms: Windows, PlayStation 3, iOS (unreleased), Mac (unreleased)
Pricing Model: Pay $
Developer(s): Alex May, Rudolf Kremers
Publisher(s): Steam
Initial Release Date: November 30, 2009
Website(s): Homepage
Description:
Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and bio mechanical evolution. The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling. Eufloria’s aesthetics are reminiscent of children’s books like “the little prince” and the gameplay is supported by an original ambient soundtrack by Brian Grainger. Gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new semi-organic plants and creatures to do the player’s bidding. The player is pitched against several teams of AI opponents that all vie for the same resources and can offer fierce opposition.
Opinion:
Eufloria is a very simple, slow, elegant real time strategy game. The pace might be infuriatingly slow for the veteran RTS fan, but the game is not designed to be an intense action RTS; Instead it has simple and elegant gameplay, graphics and even story. Overall, the gameplay is not really all that amazing, but the experience as a whole quite intriguing.
Images (+):
Related Media (+):
Hints/Tips/Walkthrough (+):
Indieness: Quintessentially Indie
Play?:
Categories:
2009,
2D,
alex may,
cartoon,
ios,
mac,
minimalist,
nov,
pay,
playstation 3,
quintessentially indie,
rudolf kremers,
science fiction,
strategy,
war,
windows
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