02 April 2012


Gaming Genres: Platformer
Story Genres:
Graphical Styles: 2D, Cartoon, Pixel Art, Minimalist
Platforms: Windows, Mac OS X, Linux, iOS
Pricing Model: Free
Developer(s): Andrew McClure
Publisher(s): Andrew McClure
Initial Release Date: February 19, 2009
Website(s): Homepage
A old-school puzzle platforming with some twists and low-definition graphics. The main mechanic is the ability to rotate the level you are on.

Comprised of a series of mini-levels, Jumpman is rather strange. There is a progression, as game mechanics are continually added, but there are also short temporary changes to the mechanics as well. It just does not seem like you are accomplished anything; Every level has the same goal, get to the exit, and after you accomplish this you have to do it again, and again, and again, in a seemingly endless loop.

The gameplay is fine, with a good difficulty level, considering that dying only puts you back to the beginning of the level, and most levels can be beat in well under 10 seconds.

Images (+):
Related Media (+):
Indieness: Quintessentially Indie

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