12 April 2012

Cumulate Nimble

Gaming Genres:
Story Genres: Fantasy
Graphical Styles: 2D, Cartoon, Pixel Art
Platforms: Windows
Pricing Model: Free
Developer(s): Bento Smile
Publisher(s): Bento Smile
Initial Release Date: July 14, 2011
Website(s): Homepage
Small non-game on the theme of negative capability.

No gameplay to speak of, no story, just a bunch of repeated, somewhat nice looking, landscapes. I don't know if I am missing something, just do not get it, or what.

Images (+):
Indieness: Quintessentially Indie


  1. On bentosmile's web, he (or she?) says that the game revolves around the concept of Negative Capability.

    Negative capability is a term coined by John Keats, in his words: "Negative Capability, that is, when a man is capable of being in uncertainties, mysteries, doubts, without any irritable reaching after fact and reason".

    And that is exactly what the game proposes. A free envrionment when you can perceive change, progress, regress, repetition, novelty, and yet, be able to NOT do anything about it, just feel it, perceive it, the way you want to, with all the uncertainties and misteries you may bump into.

    1. I remember reading that, but you explained what the meant with regard to the game a whole lot better than I understood it.

      Still, I am not sure that makes the game any more enjoyable, but at least it is more interesting understanding its purpose better.

      I believe it is SHE, I think I remember being mildly surprised when I was reading her twitter when I found a reference to her gender and it was not male. She seems to be against posting personal stuff and prefers to use her online alias, I think her last blog post was about how she would never do a KickStarter if she had to post a video of herself.