Gaming Genres: Roguelike, Turned-Based Strategy
Graphical Styles: 2D, ASCII Art
Platforms: Windows, Linux
Pricing Model: Free
Developer(s): Zeno Rogue
Publisher(s): Zeno Rogue
Initial Release Date: November 07, 2011
The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).
The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way).
Hyperbolic Rogue is such a simple Rogue-like that there is not really any Rogue-like left, just the random environment. Regardless, it is quite an intriguing game to play for awhile and is actually quite good looking.
- You are @. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing "."
- The # are ice walls. They block your movement, but you generate so much heat that they will melt if you stay close for too long
- The $ is gold. Your goal is to collect as much gold as possible (my current highscore is 163$). However, collecting gold attracts dangerous monsters (on the other hand, killing the monsters allows more gold to be generated)
- If the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess); however, you will probably eventually run into a situation where monsters surround you, so that you will have to teleport back to Euclidean world to survive by pressing 'q' (quit). On the other hand, if a monster is next to you in the beginning of your turn, you can move into it to kill it
- The Y is a yeti. They are intelligent and always find the shortest path towards you
- The w is an ice wolf. They are very good at tracking heat sources