23 August 2011

Tale of Maledict

Gaming Genres: Action Adventure, Platformer
Story Genres: Fantasy, Horror
Graphical Styles: 2D, Low Resolution, Minimalist, Silhouette
Platforms: Windows
Pricing Model: Free
Developer(s): Hugo Desmeules
Publisher(s): Hugo Desmeules
Initial Release Date: July 18, 2011
Website(s): Homepage
Explore a world corrupted by dark creatures in order to find your father gone missing. A non-linear action-adventure game filled with boss fights, power-ups and NPCs trying to help you on your journey to save your mother.

The graphics are interesting and provide a great conduit to showcase the game's dark storybook style. Overall, I am not a huge fan of either the combat, platforming, or the warping ability which seems underused (not that any of these things are bad, far from it, just not great or really good). But the biggest issue for me in the lack of direction, there is never really any indication of why you are travelling through a specific location of where you are going, and in particular I am completely stuck with no apparent way to continue after defeating the third boss

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Related Media (+):
Indieness: Quintessentially Indie


  1. Did you find out what to do? I just killed the Moth Boss and am totally stuck. I feel like I need another item or ability - or I am missing something in the lower mines area.

  2. No, gave up and I still do not see any walkthroughs or even playthroughs online.

  3. Go back to the house where you started then continue to the left to reach the forest area. Using the belt you found inside the mine will allow you to repel the red projectiles when standing still. It will allows you to explore the area without getting killed by
    the headless monsters.