Gaming Genres: Graphical Adventure, Visual Novel
Story Genres: Drama
Graphical Styles: 2.5D, Realism, High Resolution
Platforms: Windows, Mac OS X, Linux
Pricing Model: Pay $
Developer(s): Krystian Majewski
Publisher(s): Krystian Majewski
Initial Release Date: August 8, 2011
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of point-and-click adventure games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
A interesting, if somewhat impenetrable until you figure out how it works. It is just so unique and minimalistic; beautiful in its own way and yet at times possibly to artsy for its own good.
- Indie Elitist Hints (+):
- The photos all come in three categories: backstory, pictures of a solution to another ending, and hints for how to perform certain mouse gestures.
- Movement-based Mouse Gestures (+):
- Turn Left (+):
- A horizontal line from right to left across the screen.
- Turn Right (+):
- A horizontal line from left to right across the screen.
- Turn Around (+):
- A big upside-down U or the upper half of a circle.
- Zoom Out/Go Back (+):
- A vertical line.
- Exit (+):
- A big X (made by two separate diagonal lines).
- Interaction-based Mouse Gestures (+):