Gaming Genres: Puzzle Adventure
Story Genres: Historical
Graphical Styles: 3D, Realism
Platforms: Windows
Pricing Model: Free
Developer(s): Ovine by Design
Publisher(s): Ovine by Design
Initial Release Date: June 9, 2011
Websitev: Homepage
Description:
Upon the death of your Grandfather, Douglas Black, a diary is passed onto you through his will. It is a very strange diary, full of tales of the Templar Knights and the holy land, Rosslyn Chapel and a great secret kept hidden for hundreds of years. Can you finish your Grandfathers work? Unlock the secret of Rosslyn Chapel and find the great treasure the Templar Knights fought and died for?
In this unique adventure you must use your grandfathers diary to complete the 51 puzzles found in Rosslyn Chapel and mentioned in the diary to uncover the secret hidden within.
Opinion:
A great and very unique concept and a must play for any puzzle adventure fan. But unfortunately repetitive and boring puzzles really prevent the game from being great.
Images (+):
Related Media (+):
Hints/Tips/Walkthrough (+):
- The Indie Elitist Walkthrough (+)
- Terminology: when referring to directions in the room the doorway is in the front of the room, which is what I mean whenever I say left, right, front, or back of the room.
- Puzzle #1 (+)
- Twist (in either direction) the green face directly to the right of the doorway.
- Puzzle #2 (+)
- Lower (pull) all the "angels" on both the right and left sides of the room except for two.
- The front-most one on the right.
- The second back-most one on the left.
- Puzzle #3 (+)
- The front-most pillar in the centre of the room has four movable eight sided discs with shapes engraved on many of the sides; Twist each of these octagons until all of them have the star engraving facing the front of the room.
- The floor (tomb) stone a little to the right and in behind this pillar opens, pick up the coin contained within.
- Puzzle #4 (+)
- Twist all of the discs (again from the front-most centre pillar) once counter-clockwise so that the snake engravings all face the back-most left pillar that appears to have stone snakes wrapped around it.
- Puzzle #5 (+)
- Gather the ten coins that have just appeared from the ten open-mouthed, tongue extruding, stone heads on the left and right walls.
- Insert eight of these coins in the centre front-most alter that has a slot on the top.
- The floor (tomb) stone a little to the left and in behind this alter opens, pick up the coin contained within.
- Puzzle #6 (+)
- In the back left corner of this room is a alter, facing the back wall in front of the alter crouch down and you should see two holes.
- Place the coin from your inventory with a "P" on it in the left most hole and the coin with the "S" on it in the right most hole..
- Puzzle #7 (+)
- Rise (push) the 4th, from the front, angel on the right wall to its upwards position.
- Rise (push) the 4th, from the front, angel on the left wall to its upwards position.
- Puzzle #8 (+)
- Push the pillar embedded in the wall to the left of the doorway upwards.
- Pick up the disc, with the shield and cross on it, from the small hole in the floor in the centre of this room; The back-most centre hole (of the three hole in total).
- Puzzle #9 (+)
- Place this shield disc in the space left for it on the far right of the front wall.
- Puzzle #10 (+)
- Place the two coins in your inventory in the two hands in the middle of the back-most wall.
- Puzzle #11 (+)
- Twist (in either direction) three of pillars that line the left and right side of this room.
- The second from the front pillar on the left side of the room, labelled "III".
- The front most pillar on the right of the room, labelled "V".
- The third from the front on the right of the room, labelled "VII".
- Puzzle #12 (+)
- Raise (push) all angels to their upright positions except for the second from the front on both the right and left walls (these two must be pushed down if they are not already).
- Puzzle #13 (+)
- Twist (in either direction) four of the pillars that line the sides of the room so that they face inwards, and the same last three pillars to return them to their original outwards facing direction.
- The third from the front on the left, it is labelled "II" and the label should face inwards.
- The second from the front on the left, it is labelled "III" and the label should face outwards.
- The front-most on the left, it is labelled "IV" and should face inwards.
- The front-most on the right, it is labelled "V" and should face outwards.
- The second from the front on the right, it is labelled "VI" and should face inwards.
- The third from the front on the right, it is labelled "VII" and should face outwards.
- The fourth (back-most) from the front on the right, it is labelled "VIII" and should pace inwards.
- All other pillars not mentioned should face outwards.
- Puzzle #14 (+)
- Lower (pull) the two (front-most) alters to the left and right of the main big alter in the back-centre of the room
- Puzzle #15 (+)
- Take the two discs from the small holes in the floor, located in the centre and back-centre section of the room.
- Place these discs in the similarly shaped recesses on the top of the two lowered alters, to the left and right of the main front-most alter.
- Puzzle #16 (+)
- All angels on the left and right walls are automatically lowed, raise the angels that are under the praying hands.
- The second and fifth from the front on both the right and left walls.
- Puzzle #17 (+)
- Face the four corner tunable pillars, labelled "I", "IV", "V", and "VIII", lining the left and right walls inwards and all others outwards.
- Turn the fourth from the front pillar on the left, labelled "I".
- Turn the third from the front pillar on the left, labelled "II".
- Turn the second from the front pillar on the right, labelled "VI".
- Turn the front-most pillar on the right, labelled "V".
- Puzzle #18 (+)
- Twist (in either direction) both the green faces to the left and right of the doorway.
- Puzzle #19 (+)
- The pillar in the back right corner of the room opens up, twist the inner tube and then pick it up.
- Puzzle #20 (+)
- Place the pillar in the centre of the three holes in the floor, between the pillars labelled "II", "III", "VI", and "VII".
- Puzzle #21 (+)
- Twist the pillar you just placed, in the hole in the floor, located between the pillars labelled "II", "III", "VI", and "VII".
- Puzzle #22 (+)
- The alter in the back right corner opens. Twist the discs until the colours line up and the red jewels pointing towards the back-most wall.
- Puzzle #23 (+)
- Three alcoves open along the right wall. Twist the cylinders found within until the side with "X" is on the top on all of them.
- Puzzle #24 (+)
- Raise (push) all angels on the left and right walls, except for the third from the front on both the left and right (which should remain in the down position).
- Puzzle #25 (+)
- Twist all three cylinders, on the right wall in the alcoves, twice (in either direction). The sword should face upwards.
- Puzzle #26 (+)
- Take the sword that appears in the front-most small hole in the ground, in the centre of the room.
- Place it in the slit on top of the alter on the back wall, second from the left.
- Puzzle #27 (+)
- Push downwards (pull) the sword.
- Walk into (up-to as you don't actually fit) the passageway that appears behind the alter and crouch down, transport to a new room.
- Puzzle #28 (+)
- Raise (push), or lower (pull) the disc on the bottom of the pillars, down the centre of the room, to cover the specific face, the cheat, shown in the diary.
- Raise the disc on the second from the front pillar once.
- Raise the disk on the third from the front twice.
- Raise the disc on the fourth from the front once.
- Raise the disc on the sixth from the front (the back-most) twice.
- Puzzle #29 (+)
- In the top right and back left corners of the room there are two identical 3x3 tile puzzles, complete these.
- Puzzle #30 (+)
- Raise (push), or lower (pull) the disc on the pillars, down the centre of the room, to cover the specific face, the old man, shown in the diary.
- Raise the disc on the front-most pillar twice.
- Lower the disc on the second from the front pillar once.
- Lower the disk on the third from the front twice.
- Raise the disc on the fourth from the front once.
- Raise the disc on the fifth from the front once.
- Lower the disc on the sixth from the front (the back-most) once.
- Puzzle #31 (+)
- Twist the clock like needle in the back left alcove of the room twice; In this alcove the needle is located in on the window like disk with a painting of a sword embedded in the earth, the needle should be facing downwards.
- Puzzle #32 (+)
- Four shield engraved cubes rise on the top of the alter in the middle of the room automatically. Pull these cubes downwards.
- Puzzle #33 (+)
- Twist the two sword depicting discs twice; These are located in the front right and back left alcoves.
- Puzzle #34 (+)
- twist the bottom left and top right tiles of both golden shield emblems on the left and right walls in the centre.
- Puzzle #35 (+)
- In the top left and back right corners of the room there are two identical 3x3 tile puzzles, complete these.
- Puzzle #36 (+)
- Raise (push), or lower (pull) the disc on the pillars, down the centre of the room, to cover the specific face, the green man, shown in the diary.
- Lower the disc on the front-most pillar once.
- Raise the disc on the second from the front pillar twice.
- Raise the disk on the third from the front once.
- Lower the disc on the fourth from the front twice.
- Raise the disc on the fifth from the front once.
- Lower the disc on the sixth from the front (the back-most) once.
- Puzzle #37 (+)
- In the two alcove in the front of the room, twist the needles to face right,
- Puzzle #38 (+)
- Twist the two shield icons in the front left and back right alcoves twice, or until they are upside down.
- Puzzle #39 (+)
- All tiles in the four 3x3 tile puzzles,in the corners of the room, are labelled with Roman numerals, move the tiles around in all of these puzzles until the tile labelled "III" is in the centre.
- Puzzle #40 (+)
- Twist the needle in all four of the alcoves until they point upwards.
- Puzzle #41 (+)
- Behind one of the tiles in each 3x3 tile puzzles, in the corners of the room, is a large "X". Move the tiles around in each of these puzzles until the "X" is shown.
- Puzzle #42 (+)
- Two groups of four cubes each rise from the floor, in the general vicinity of the middle of the room.
- Simply swap the locations of each group. Take all eight cubes and place the shield cubes that surround the star engraving in the slots surrounding the shield engraving and then place star cubes that used to surround the shield engraving and place then around the star engraving.
- Puzzle #43 (+)
- All tiles in the four 3x3 tile puzzles,in the corners of the room, are labelled with Roman numerals, move the tiles around in all of these puzzles until the tile labelled "V" is in the centre.
- Puzzle #44 (+)
- On the front wall of this room is a planet (it represents the Moon) on a track embedded in the wall, twist (in either direction) this Moon twice which raises teh spiked planet (the Sun) that was hidden to teh top of the track.
- Puzzle #45 (+)
- Twist counter-clockwise, so that it is facing left, the needle in the back right alcove.
- Puzzle #46 (+)
- A block extrudes slightly from the back wall, in the bottom left corner, push it.
- Puzzle #47 (+)
- Twist all of the four tiles of both shield pictures in the middle of the left and right walls so that the swords show in the top left and bottom right of both pictures and the other corners are relatively bare.
- Puzzle #48 (+)
- Twist the Sun counter-clockwise (the spice circle on the front wall) so that it is in the left position.
- Puzzle #49 (+)
- Twist (in either direction) the small star on the circular track on the back wall twice until it is in its topmost position.
- Puzzle #50 (+)
- In the back right alcove a panel slides upwards revealing a new passageway, walk to this opening and crouch down to be transported to a new room.
- Puzzle #51 (+)
- Twist the book on the book-stand in either direction, A door opens, enter this new room to see ending cutscene.
Play?: Should Play
Added Opinion section.
ReplyDelete