Showing posts with label puzzle-adv. Show all posts
Showing posts with label puzzle-adv. Show all posts

14 June 2012

Lume: Part 1


Gaming Genres: Graphical, Puzzle Adventure
Story Genres: Drama
Graphical Styles: 2D, Hand-Drawn, Cartoon
Platforms: Windows, Mac OS X, Linux, iOS, OnLive
Pricing Model: Pay $
Developer(s): State of Play
Publisher(s): State of Play
Initial Release Date: May 9, 2011
Website(s): Homepage, Homepage (dev), Dev Blog (depreciated), Facebook (dev), Twitter (dev), Steam, Desura, iTunes, iTunes (iPad), iTunes (Mac), OnLive
Description:
An illuminating puzzle adventure!

With a set built entirely out of paper and cardboard, all filmed in glorious high definition, Lume is a game with a style unlike any other.

As Lumi, an inquisitive young girl, you discover that power to your grandad’s house has failed. What’s more, he’s nowhere to be seen. Immerse yourself in Lume’s photoreal world, solve perplexing paper puzzles to help restore the power, and uncover a deeper mystery behind the blackout.

Immerse yourself in Lume’s photoreal world, solve perplexing paper puzzles to help restore the power through ingenious eco-technology, and uncover a deeper mystery behind the blackout. Beautifully animated with handcrafted care, this illuminating puzzle adventure game will put visual, aural and memory skills to the test.

Lume is the first part of a larger adventure which is in production now, so keep an eye out!

Opinion:
The first chapter in this paper and cardboard adventure was released in 2011. It is currently going for $6.99 on Steam, which considering its length of 1 to 1.5 hours is a little on the expensive side.

The graphics are what really define Lume. In Lume, beautiful 3D scaled sets are constructed out of paper, cardboard, and a few other building materials and props. These sets are then filmed, with some panning and the like for entering and exiting a scene; But really there is very little movement, which is my only real complaint; They just do not put the 3D set to much use. The minimalistic characters are then superimposed on-top of these scenes. The result is quite visually striking and very tactile.

The game has you in control of Lumi, a bright young girl visiting her grandfather's house. He has gone to town to investigate a recent power outage and left you a note asking you to finish setting up the alternative power generators for his house. As such, you must construct a wind turbine, finish setting up a solar panel system, and connect them both to the house to restore power (but first you are going to have to figure out the combination to the lock on the door).

The gameplay is enjoyable but not of a very consistent difficulty. Some puzzles are straight forward and very easy, others require the use of some ambiguous clues. In particular, there is this one puzzle that is very ambiguous compared to the others. The game otherwise comes off as casual, but if you are not paying close enough attention and are ready for some lateral thinking then I could see many simply never getting this one. Not that I would warn the casual crowd away; I think in this particular case a casual adventurer has just as much chance with the puzzle as anyone, as it can be easy given the right thinking.

I love Lume's graphics, I liked its gameplay, and its plot was surprisingly enjoyable; It is a charming game from top to bottom. I am eagerly awaiting its sequel, and particularly if you can find Lume on sale, it is worth your time.

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Indieness: Indie
Play?: Should Play

28 September 2011

Samorost 2


Gaming Genres: Puzzle Adventure, Graphical Adventure
Story Genres: Science Fiction
Graphical Styles: 2D, Hand-Drawn, Cartoon
Platforms: Windows, MAC OS X, Linux
Pricing Model: Pay $
Developer(s): Jakub Dvorský
Publisher(s): Amanita Design
Initial Release Date: December 8, 2005
Website(s): Homepage
Description:
Samorost 2, the sequel to Samorost 1, is a “point-and-click” adventure puzzle game. A little space gnome travels to a far-off perilous planet to rescue his dog from an alien abduction and together they travels back home through another adventures.

Opinion:
A short minimalistic and very strange adventure. I would not say that the gameplay or plot are that particularly interesting and it is the fantastical setting and hand drawn graphics that make it worth playing.

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Indieness: Quintessentially Indie
Play?:

24 September 2011

Machinarium


Gaming Genres: Graphical Adventure, Puzzle Adventure
Story Genres: Science Fiction
Graphical Styles: 2D, Cartoon, Hand-Drawn, Punk
Platforms: Windows, Mac OS X, Linux, iOS
Pricing Model: Pay $
Developer(s): Amanita Design
Publisher(s): Amanita Design
Initial Release Date: October 16, 2009
Website(s): Homepage
Description:
Machinarium, the first full length adventure by this developer, in which players take on the role of a robot who has been exiled to the scrap heap. Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.

Opinion:
A great setting with fantastic hand drawn graphics and a interesting and minimalistic way of story telling. Most evident is its uniqueness, I do not think there is another title that is really all that much like it.

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Indieness: Quintessentially Indie
Play?: Should Play