Showing posts with label punk. Show all posts
Showing posts with label punk. Show all posts

29 October 2012

Cargo!: The Quest for Gravity


Gaming Genres: Action-Adventure, Platformer, Physics, Sandbox
Story Genres: Comedic, Fantasy
Graphical Styles: 3D, Cartoon, High Resolution, Punk
Platforms: Windows
Pricing Model: Pay $
Developer(s): Ice-Pick Lodge
Publisher(s): Viva Media, bitComposer Games
Initial Release Date: April 21, 2011
Website(s): Homepage, Facebook, Steam, Amazon, GamersGate
Description:
The Gods haven’t looked too kindly on humanity and Earth, as we know it, has been reduced to a group of island archipelagos, populated by Buddies – pint-sized creatures, unbound by gravity’s forces and free to float and frolic at their own whim and leisure.

The Gods have given the Buddies  ree reign over these colorful islands for their own willy-nilly, topsy turvy pleasure. But, there is a way to stop them. FUN is the secret ingredient that will ground the Buddies and return gravity to Earth.

As one of Earth’s last human survivors, it’s up to you to dish out a healthy dose of amusement to restore order on Earth.

Do you have what it takes to outwit the Buddies and win back the favor of the Gods?

Packed with unique and innovative physics-driven gameplay that offers multiple solutions to each mission; not to mention an unlimited sandbox mode! Explore a wide variety landscapes and locations including flying islands, large underwater environments, and numerous interiors. Changing seasons offer a dynamic effect on gameplay. Loads of different parts & components that can be assembled to create crazy yet functional vehicles.

Opinion:

Cargo is probably the best build your own vehicle game yet created, and yet you just have to shake your head at some of the design choices.

Take the story as a simple example of this, Ice-lodge weaves a beautiful vibrant world. And all the dialogue and characters are amazing, and the individual story arcs make sense  But the overarching storyline just does not really make much sense, why am I doing this, what have I even accomplished?

This is very much how the gameplay turned out. They created this great vehicle creation feature (including land, water surface, underwater, and flying), with surprisingly good physics, and yet the world is tiny, and the challenges never require any specific designs. So you have to ask yourself, why was so much emphasis put on  creating your own vehicles, when you never need anything beyond the generic, the game world only takes like 30 seconds to fly straight across, and there are absolutely no real environmental obstacles that make even the most ungainly vehicles problematic.

There are also so many features that are simply never used. You have an entire underwater world that you explore for the entirety of a single quest, after that it is still there but there is no reason to go there, and this a place as big as the entire surface world. And right off the bat you are introduced to some scrap collecting mechanic, used to respawn the all important buddies; They mention this is a huge amount of the opening plot and a big deal is made of it. But it turns out you only use it like three times. I was expecting the game to be built around it, I was expecting specific parts for the vehicles to help you gather this scrap from floating islands and the bottom of the ocean. No, you can use it but it is not necessary or a good idea, and there is a very limited supply of scrap because it all has to be carried by hand, which is not only slow but impossible past the one tiny island that the whirlpool is on. You are also introduced to many money (FUN) making techniques at the beginning of the game: kicking buddies, making them dance, and driving them around. But you simply cannot make any significant amount of many dancing or kicking buddies; Other than the first 10 minutes of the game that you are without a vehicle, you should never use these techniques.

The game also relies far to much on money. To buy vehicle parts, you need money, to progress the plot, you need money. Most of the game is won by simply spending money, and it is just way to easy and repetitive to get. Other that a few specific challenges you buy plot progression.

But not all is bad, it is enjoyable to create and travel, and the world and character in it are fantastic. Everything is well done, just none of the pieces are fit together in any semblance of a logical pattern.

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Hints/Tips/Walkthrough (+):
Indieness: Almost Indie
Play: Should Play

21 April 2012

The Journey Down: Chapter One HD


Gaming Genres: Graphical Adventure
Story Genres: Drama, Fantasy
Graphical Styles: 2.5D, Cartoon, High Resolution, Punk
Platforms: Windows, Mac OSX, iOS, Android
Pricing Model: Pay $
Developer(s): Skygoblin
Publisher(s): Skygoblin
Initial Release Date: May 18, 2012
Website(s): Homepage, Facebook, Free Version
Description:
The Journey Down is a classical point and click adventure game, full to the brim with puzzles, conspiracies, mystery and adventure!

In chapter 1 we follow Bwana and his trusted sidekick Kito, as they struggle to make ends meet at their waterfront gas station in an off-beat place called Kingsport bay. When all hope seems lost and the power company is on their case with a mean threat, something promising appears. A woman. A woman with cash. What strings does she come attached with? What secrets are hiding underneath her fair surface? Find out, in chapter one of The Journey Down!

Now in the HD remake you have: a fully voiced cast, HD art and animations, more locations and characters, more story and puzzles, and even more jazz.

Opinion:
The Journey Down: Chapter One - HD is the HD remake of the 2010 critically acclaimed The Journey Down: Over the Edge AGS freeware adventure. Over the Edge is 2010's AGS game of the year, it swept the awards that year and is one of the best general adventure AGS games ever made.

The HD remake is this original game with improved graphics, a fully voiced cast, even more puzzles and locations, and in general greater production values. It is moderately well polished and is a signification improvement on the original while maintaining the same delightful style.

The biggest improvement in the remake is its graphics, and I normally am not a fan of HD remakes. These include, very nice, high resolution backgrounds; Grim Fandango reminiscent 3D character models; And simply superb cutscenes. The backgrounds are great but it is the cutscenes and character models that are of such a surprisingly high quality. The character models are so stylish and unique, and seem to be the best possible way to show off the rather brilliant African tribal masks. And then you have the cutscenes, they obviously took their time with these; They look beautiful, they match the style of the in-game art while extending it, the animation is fluid and realistic, and they add to the overall experience by excellently conveying the emotions of the scene. The last, ending, cinematic is really the exception to this; It is not horrible, but it is very rough in comparison to the others.

The second biggest thing added to the game is the voice cast, and similarly to the higher resolution graphics these can really go wrong if not done well. The remake is 100% completely voiced and while there is still a little polishing needed, it is fantastic. I like the character's voice tones, I thought everything line was expertly delivered, and ultimately that these voices only added to the character of the characters and the game. And just to make it even better, all the dialogue is easily skippable, which can be great in certain circumstances (particularly if you are plaything through the game multiple times).

One thing I normally don't talk about much is game soundtracks, and that is because normally unless they are doing a bad job they is not all that noticeable. The Journey Down is an exception; The first thing I did when I starting up the game to the title screen was to sit back and listen to the terrific jazz. It is a great addition to the game, and enjoyable to listen to in game or out.

The gameplay and world is the only area that has not been completely overhauled. It is, basically, the exact same game with a few small puzzles and areas added. This additional content fits almost completely in the original story with only a few really small changes being added to the story and a few very minor story additions. Like the original, both of these are fantastically crafted; But a few issues have crept into the mold in this remake. There is now some choppiness and slowdown, particularly when entering scenes; This is noticeable but not really all that inconvenient. The interface has also obviously been designed for use in touch screens, and some of controls are somewhat counterintuitive to use with a mouse.

All in all, I think you should be excited about The Journey Down: Chapter One. It is a fantastic and polished adventure and they have done a great job of melding the AGS award winning original title with superb production values.

Images (+):
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Indieness: Indie
Play?: Should Play