Showing posts with label story-adult. Show all posts
Showing posts with label story-adult. Show all posts

10 April 2012

Japanophilia: Creepy Levels Of


Gaming Genres: Arcade
Story Genres: Adult Content
Graphical Styles: 2D, Cartoon, Pixel Art, Minimalist, Adult Content
Platforms: Windows, Browser
Pricing Model: Free
Developer(s): Bento Smile
Publisher(s): Bento Smile
Initial Release Date: January 11, 2010
Website(s): Homepage, Newgrounds' Browser Version
Description:
Japanophilia is a little NSFW. It’s not graphic, but you might feel a tiny bit of shame.

Opinion:
Strange, short, Japanese. It is just one of those things that you know instantly has to be or based on Japanese culture, because only the Japanese do shit like this.

Images (+):
Indieness: Quintessentially Indie
Play?:

08 March 2012

The Path


Gaming Genres: Exploration
Story Genres: Horror, Fantasy, Adult Content
Graphical Styles: 3D, Realism
Platforms: Windows, Mac OS X
Pricing Model: Pay $
Developer(s): Tale of Tales
Publisher(s): Tale of Tales
Initial Release Date: March 18, 2009
Website(s): Homepage, Story Homepage, Alt. Homepage
Description:

The Path is a short horror game inspired by older versions of Little Red Ridinghood, set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination.

The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. The Path is a Slow Game.

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.

But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?


Opinion:
An art game, loved by some, misunderstood and/or hated by others. I can say with confidence that the gameplay is bad, and I do not think that this is not just an opinion. I don't know if this was the goal of the development team but it is full of stereotypically bad development practices, in fact I do not think that there is a single gameplay element that is not stereotypically bad. You walk around at a moderate pace most of the time, but for extended periods of time in multiple situations you barely crawl forward. The entire gameplay of The Path is about collection, you collect flower and interact minimally with certain objects in the game thereby collecting them. To beat the game you must play through the same world a minimum of five times, with the five different characters. The different girls all collect the same flowers but have individual objects to collect as well and unique wolves to visit.

The wolves really are the main focus of the game; They are how you finish the level with any given girl and represent something bad that is only really hinted at happening to the girl. This is really the entire story aspect of the game. You stray from the path in the woods, find a creepy person to interact with, and some bad stuff is hinted at. The easiest and most straightforward interpretation (the one most people seem to have accepted) is that they are all getting raped and possibly killed by these predatory older men; But that answer does just seem a little to simplistic to me personally. The story is so full of artsy abstraction that it is not a story, it is the inspiration to come up with your own interpretation.

Coming up with a good story is a talent and requires skill and work and offers enjoyment to the readers. Putting together and bunch of imagery and telling someone to come up with their own interpretation does not seem to me to require or offer anything if you do not even give a hint of there actually being anything happening at all. Maybe it is not an abstract, hard to figure out story; Maybe it is a dialogue on the frailty of youth? I just made that up without more then a half second thought, but it actually sounds very plausibly. There are no answers here, it is like a prophecy made so generic and abstract as to fit a dozen events. Behind the confusing arty exterior overflowing with apparent meaning, I see a hollow interior.

The graphics are nice, but not varied enough to make exploring the environment to see more of it worth it.

So that is the game is a nutshell; If there is anything here of worth I cannot see it.

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Indieness: Quintessentially Indie
Play?:

06 March 2012

Space Phallus


Gaming Genres: Shooter
Story Genres: Adult Content, Comedic, Fantasy, Science Fiction
Graphical Styles: 2D, Cartoon, Pixel Art, Adult Content, Retro
Platforms: Windows, Mac OS X, Linux
Pricing Model: Free
Developer(s): Charlie's Games
Publisher(s): Charlie's Games
Initial Release Date: February 25, 2009
Website(s): Homepage
Description:
Space Phallus is a fun shoot-em-up with a retro 8 bit theme. You control the disembodied head of a dog, and fight against hordes of evil space penises. There are now 3 levels in total, and i’ll be adding at least 2 more over the coming weeks and months. These is also an online scoreboard in the game, so everyone can compete to try and become the Worlds Biggest Phallus!

Opinion:
Surprisingly fun and polished. Three weapon types, lots of enemy types, multiple bosses and waves per level makes for some enjoyable strategic gameplay. Way too hard for me to beat, but one of the better horizontal shooters I have seen in a while.

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Indieness: Quintessentially Indie
Play?:

29 February 2012

Mighty Jill Off


Gaming Genres: Platformer, Retro
Story Genres: Adult Content, Fantasy, Romance
Graphical Styles: 2D, Pixel Art, Retro
Platforms: Windows, Mac OS X
Pricing Model: Free
Developer(s): Auntie Pixelante
Publisher(s): Auntie Pixelante
Initial Release Date: February 29, 2008
Website(s): Homepage
Description:
Defending the queen's tower is no easy task, but jill is a loyal servant, dedicated and capable. The queen, however, is rather finicky and demands shows of loyalty. When the queen says "jump", jill says "how high?" jill can jump quite high indeed, and she'll need to if she wants to prove herself to her queen.

Opinion:
A simple, old style, vertical platformer with a great gradual difficulty curve. Most noticeable among all of its features is its BDSM and lesbian themed story line. It is rather enjoyable, if you like retro platformers then I don't think I have played a better one.

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Indieness: Quintessentially Indie
Play?:

05 February 2012

Katawa Shoujo


Gaming Genres: Visual Novel
Story Genres: Drama, Romance, Adult Content
Graphical Styles: 2D, Hand-Drawn, Cartoon, Adult Content
Platforms: Windows, Mac OS X, Linux
Pricing Model: Free
Developer(s): 4 Leaf Studios
Publisher(s): 4 Leaf Studios
Initial Release Date: January 4, 2012
Website(s): Homepage
Description:
Katawa Shoujo is a bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan. Hisao Nakai, a normal boy living a normal life, has his life turned upside down when a congenital heart defect forces him to move to a new school after a long hospitalization. Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right. There are five main paths corresponding to the 5 main female characters, each path following the storyline pertaining to that character.

The story is told through the perspective of the main character, using a first person narrative. The game uses a traditional text and sprite-based visual novel model with an ADV text box.

Opinion:
Katawa Shoujo (translated "Disability Girls") is an anime style visual novel and dating sim set in a high school for people with disabilities. The main goal throughout the entire game is to date one of the five main girls. Additionally, while they are far from the norm, it has adult content (aka H-scenes) with nudity. The game was first conceptualized back in 2007 on the infamous, internet community, 4chan. Many years of development latter and we finally have a freeware release.

Katawa Shoujo is renowned for its story, and for a good reason. It has great and beautiful writing, interesting characters, and a set of great plots; Also, I think that part of the reason it works out so well is the, high school for disabled students, setting. High schools and drama go together, you cannot have the first without the latter, but high school drama is also quite ridiculous and not really a suitable plot device for a mature and interesting story. That is where the disabilities come in, these people have both psychological and physical problems and therefore have reasons to make situations naturally complex.

It is not just the story that makes Katawa Shoujo so outstanding. It also has great hand-drawn characters and great photos, photoshopped to look slightly abstract and generic, for the backgrounds. A big fantastic and light soundtrack. Thirteen main alternative endings, with many different winding paths to get to all of them. And six, very unique, fantastic quality cutscenes; Cutscenes of such fantastic visual quality and artistic style that I cannot help but wish that they made an animated mini-series alongside the game. The game features at least one character that should stand out for any given person, but I believe that the correct canonical arc would have to be Lily's, both because of its quality and because it is the only arc with an epilogue.

There is one part I disliked though; And that is the entire Shizune arc. I would not call it a love story, even though it still seems to be trying to be one. It is by far the arc with the most filler, which is good and bad, because the filler was honestly a lot better then the actual story. Even the interactions between the main characters could of been taken out of the story in a lot of instances as well, the only person that seemed to develop at all was the third wheel Misha. And I am positive that the protagonist does not love or even really like his "love interest". On more then one occasion it was more very firmly demonstrated that "acquittance with randomly occurring benefits" seems to be the best description for their relationship. So whatever you do, don't play the Shizune arc first; In many ways it is the route of least resistance, with her being the first one you meet and her undeniable attractiveness and charisma, but if I had played it first I would have labelled Katawa Shoujo as a badly written game and given up on it long before finishing a single playthrough. Not that these facts stop quite a few people from absolutely loving this arc.

The adult content of Katawa Shoujo is quite explicit, but it can be turned off, mostly. With adult content turned on, you simply cannot get any of the good endings without seeing some nudity and reading some explicit sex scenes. And while disabling adult content does skip these sex scenes it does not skip all nudity nor does it skip all sexual content, it turns it into a game that cannot be considered at all pornographic but it is still not safe for public viewing or for audiences not comfortable with the idea of teenage sex. If not skipped, these scenes, while a tiny minority of the story as a whole are so explicit that you will only find their like in pornography, and not the participially soft core variety either (in some cases); But at the same time, they are obviously not designed to be arousing so much as legitimate parts of the story.

This nudity and explicit content in a high school setting also brings up the question of, "is this game legal to own and play?". The developers have stated that all characters in the game that are involved in the adult content are at least 18 years of age and this is confirmed for most characters in-game. This generally makes it perfectly legal, and that is the age looked for in North America. But, it is still worth considering that some laws are based on looks instead of some arbitrary number picked by the developer. So my opinion is that it is mostly legal, but you might not want to cross any borders or go through any airport securities with it just to be safe. For what age the characters look like, in general Anime has a young look, that is just its style, but for at least one of the characters I would say she is really only called 18 because otherwise it would make the game obviously illegal in some places (not that some people don't simply look younger then their age).

Katawa Shoujo is high school; It does a perfect job of recreating the atmosphere of high school. All of the people in the game are interesting and likable, but some of the most unique characters are actually the minor ones. Your dorm room neighbor for example, Kenji, is legally blind, almost completely anti-social (though he takes a liking to you immediately), and is convinced that there is a massive feminist conspiracy and rants about it almost constantly. There is not a thing he says that is not hilarious and quotable: "This is a manly picnic. No glasses. No napkins. Whiskey only. The beverage of true men." - Kenji. You also meet Jigoro, Shizune's father, on a number of circumstances, and his blind arrogance is hilarious, "Your sweater is terrible and I want you to feel bad about it." - Jigoro. These side characters, along with the more likable main characters, make a terrific game filled with interesting friends, acquaintances, mentors, and love interests.

Katawa Shoujo is a fantastic game filled with fun, sad, romantic, and heart wrenching scenes throughout. While it surly will not appeal to everyone, the anime/high school theme is not for everyone, a lot of people absolutely love the game and I count it as one of my all time favourites. While the game is of a respectable length to begin with (I would say at least 6 hours for a single playthrough, assuming everything goes correctly) there are ample reasons to playthrough the game at least five times making it more like a 30 hour game. What still astounds me is how different each arcs is; You really have five completely different stories that hardly even fit within the same genre, so unique in theme and substance that it is jarring.

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Indieness: Indie
Play?: Must Play